Great, that was easy, Now you have a ~30k troop horde from forming Hungary. This also ensures that your vassals are weakened, and unlikely to challenge your rule. They are MUCH more common in 769, however. This will only apply to those areas specified prior to you beginning the game. Graphical horses have a special option in the spouse horse gift event, which makes their spouse their lover. If I recall, that's how you get English culture. CK2 Blog. So the advantages of the Norse in 867 are as follows: 1. Meaning after 100 years I should have had a 90% chance by now. Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. When does this change happen? Cultural differences do not affect … Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Try to have a single county per character. So you've created your Norse Empire, convert the heathen, keep the heretic in check, and enjoy The Old Gods for Crusader Kings 2. you wont be forced to change cultures but some of the counties and your vassals will start culture flipping to swedish, norwegian and danish. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. Can always raid for loot. This mod adds a culture merging mechanic to various ahistorical and historical events, such as the Angevin Empire, a possible English incursion into Spain, and the Turks in Persia/Iran. It's not necessary but can make it easier than taking four generations to move crown laws up to high without having any successful claimants. One's in Norway and the other in Sweden. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. Some cultures also allow raiding, making them a potential menace to neighbours. Tribal rulers can send their steward to Settle Tribe in demesne provinces for cultural conversion, the base MTTH for the conversion is 50 years. The event is more frequent with high stewardship skill and high learning skill. Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. Primary culture group of one of the largest de jure empires. Cultural differences do not affect opinion between realms, but do reduce willingness to accept offers of vassalization. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. Take your favorite fandoms with you and never miss a beat. Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. The Norse Faith must be Reformed 6. The catch is that Norse can always raid regardless of religion or government, whereas all of the others are bound by either or. All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. Some cultures name realms after dynasties. Retinues are listed here if they are better than the mix of defence and shock for dealing with mixed levies. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Therefore raiding will become much more limited. Poor pursuit though. In Tanistry, the heir is chosen from the ruler's dynasty by a realm-wide election. In early starts, most of Scandinavia is Norse. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. The provinces are both Frankish and French. Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. Note: the order is the one from 00_cultures.txt, Seafaring - receives 90% discount to raised ship levies. Table View Card View. large norse empires are less likely to convert and more likely to remain norse. Religion . Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). This has many uses! Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Below is a table of all 127 cultures, with all culture IDs from Crusader Kings II on Steam. Most cultures unlock cultural retinues and cultural buildings in castles, resulting in different army composition. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. The author of this topic has marked a post as the answer to their question. Showing you how to complete the Norse-East Achievement on Crusader Kings 2. Galician - The, arguably Celtic, culture of what is now North-West Spain. With Raiding you are able to send an army over to any rival faction's land and raid their goods for some nice cash. For the Scandinavian Kingdoms: *between 950 and 1150 *Province culture is Norse *Province is in the appropriate kingdom And one of: --Province owner is Norse AND Prov is in the appropriate Kingdom, OR --Liege has the appropriate kingdom's culture Then with MTTH=2800 months, you get the same events switching to the appropriate kingdom's culture. Seafaring - receives 90% discount to raised ship levies. About a century and a half later, if memory serves, if the area is still predominantly Norse they start flipping back to Norse. Was this site helpful to you? If certain conditions are met, human players can convert themselves and some of their courtiers by right-clicking on their character portrait and selecting the Convert to new culture decision. not of East Slavic or Finno-Ugric culture OR, Non-Celtics will no longer be able to use, A culture from the Tibeto-Burman culture group is required for. Hey gang, was just wondering if anyone has managed to form Norman culture yet! Now my characters has only ever held the … Ireland in 1066 is one of the easiest starts in the game. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. Amass 25k in Gold 8. The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. It's really up to you. If the guardian is diligent and/or gregarious, it becomes far more likely, as the normal distribution is then centered at 2.5 or 5 years; on the other hand, if the guardian is shy and/or slothful, culture change becomes quite unlikely. According to wiki CK2: Norse splits into several cultures starting in 950. They'll rapidly change the culture to their own, getting rid of the revolt risk. Independent dukes are called petty kings. As you can see, a culture change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. Now you can prepare an invasion of Friesia, which could take a few years but would grant you the entire land mass or you could have a holy war for Zealand and hold the county on its own. Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). Table View Card View. English is formed if a Norman ruler owns an Anglo-Saxon province. Click here to jump to that post. "event 55001 " - Brings in settlers. [Crusader Kings 3] Hey gang, was just wondering if anyone has managed to form Norman culture yet! By being reformed, you are also making it more difficult for other faiths to convert you, mainly the Christians to your south. there are events for norse cultured counties in scandinavia to culture flip to one of the other 3 cultures based on which de jure kingdom the county in, then after that the norse rulers get a decision to culture flip to whichever culture their capital is in. Norse culture in Scandinavia can split up by event between years 950 and 1150. Can be restored by decision. Powerful Pagan CBs allo… First of all, you should reunite all the Norse beliefs in Scandinavia so that you hold three kingdoms. Can castrate or blind prisoners via decision. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: With Monks and Mystics DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of Spread from adjacent province or Conversion to conquest culture in demesne provinces. All 5 Norse holy sites must be controlled by the religion 7. Mongols can use Ultimogeniture even without following an organized religion. Since you’re in Norway, lets put that ambition on. Two of four the best retinues (or compositions) available. All Altaic cultures can raid. Norman is formed by Norse, but is in the Frankish group. … (Independent ruler with 18+ stewardship, 18+ learning, Smart , Diligent , Architect or Administrator or Scholar or Gardener , and at least a level 3 education trait on stewardship, diplomacy, or learning). The culture represents the language, customs and technologies that a character or county use. Religion - 1066 : Catholic . This should take approximately 10-20 years depending if your character dies and your sons take your land before you can create Norway or any other unforeseeable events occur. Those Norse lands outside of Scandinavia will still remain Norse and this will mean that your empire will now have foreigner disadvantages and you may have all five different cultures as apart of the empire. I recommend finding someone with attributes like genius, quick or stats like high intrigue, these will make your heirs have generally positive traits that are transferable over many generations and having good intrigue means that she can possibly become your spymaster and you can easily assassinate your sons if there are too many for your territories. This page was last edited on 31 December 2020, at 01:27. Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. For example, Border Dispute wars and Pagan County Conquest do not set it. MTTH reduced to 30% of original time if province owner is Latin culture group. The guardian must be a ruler or in a court with the same culture. So with the offspring issue now solved you can wait for those to appear and begin taking over your immediate area. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs. With very few exceptions, the only way to change this is via the child's guardian. After an Invasion of China, dynasty is more likely to remain in power. Add any two duchies from the de jure Empire of Hispania 5. I would just holy war it so you can reform before your character kicks the bucket and you lose the lot. Without Horse Lords, Horde cultures can use Tribal Invasion if non-Christian. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. (Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait. Vassals cannot use the decision if they have the same culture as their liege. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Note that corresponds to the numerical "ID" number listed in the chart on the. Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. Converts to Castillian, Catalan, Occitan or Andalusian depending on de jure kingdom and owner religion. Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. Make sure they are very mistaken and don't fall back into the old ways. Every county in the game has a culture representing the major culture there. As you can see, as long as a character has high stewardship, he can convert counties to his culture rather quickly. By taking counties in the de jure of Sweden you are also guaranteeing that you can take over the Kingdom of Sweden after Norway is founded, therefore increasing your chances of creating the Empire of Scandinavia or reforming the Norse religion before your character dies and you have succession crises all over your land. ... Basically, you've run into the Norse Culture Flip that happens at some point. So you've decided to play as the Norse for the Old Gods expansion. Every character will be born with the culture of their father if born from a patrilineal marriage or a concubine, or their mother if born from matrilineal marriage or out of wedlock. Zealand is now under Norse control? All Discussions ... and recreate Roman culture for a new age! Can use the "Adopt Chinese Imperialism" decision. If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. Unite Brittany under the Nordic banner 2. Norse splits into several cultures starting in 950. If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. This commander could be a third culture. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). Some cultures also unlock special events, decisions, government types or succession and gender laws. Was this site helpful to you? The province must be the ruler's crown focus province. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. Turkish, Karluk and Khitan use dynasty name as realm title. Event Name Event ID; Viking Raider: 700: Mr. Doge-Elect: 701: Empressive: 702: Black Widow: 703: The Black … But it looks like Zealand in Holland is still an independent Christian. Quickly claim those provinces to your north as they only have either one or two counties each. Norse to Norman. So the advantages of the Norse in 867 are as follows: The disadvantages of the Norse in 867 are: When beginning as the Ylving you can see that you have 4 provinces and you can field around 1000 levies. In order to modify it, you need to add a eu4_converter folder to your mod, in which all files related to the EUIV converter should be stored. (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. It's in the same retinue cap efficiency tier as the pikemen, but provide slightly better use of supply limit and, unlike the pikemen, do not suffer from the low pursuit efficiency. The CK2 wiki says that "Norse culture splits up by event starting around 950, unless a united Norse empire exists", but I've read many (old-ish) threads requesting Paradox implements some conditions that would prevent Norse from splitting off, which implies that … Vassals with foreign cultures and located far away from your capital are much more likely to start independence factions. Later on in the game, around the 12th or 13th Century, the Christians will be able to call crusades against the Pagans. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. MTTH halved for all 3 cultures if province owner is Dutch. GoatMutt Jul 18, 2020 @ 5:43pm So what makes Medieval Roman different from the vanilla Roman? Greater likelihood of being elected to College of Cardinals. Make sure this doesn’t catch you unawares. Culture is an abstract representation of the ethnicity, language, and traditions of a province or character. The base mean time to happen for the event is 40 years. if you have a large norse empire then you can keep it mostly norse but the other cultures are going to exist. `` -20: Foreign Conqueror '' opinion from native vassals toward any of. Most Germanic pagans are Norse also needs to not be Depopulated to allow the is... The start of the ethnicity, language, customs and technologies that a character has high stewardship, can..., mind your location holy wars from the 867 start as a character or county use,. Example, Border Dispute wars and invasions can set a new age can also use the `` Adopt Imperialism. And i own all the way to change this is prevented if top liege is Norse still be Old... N'T married so let 's reform so you can claim ownership over Norway marked a post as answer. ) AI rulers do not change owners, reducing taxes and severely reducing levy reinforcements you usually as. La carte, les lieux saints for one, the heir is chosen from the de jure kingdom Ireland! All Altaic cultures can use the `` Adopt Chinese Imperialism '' decision the monastic order Hellenics. Adopt Chinese Imperialism '' decision or having children North-West Spain or higher or county use Infantry defense bonus cultural! And Weak Claims wars grant the flag, Pagan and Muslim conquest do not affect … so the advantages the... Over your immediate area those better succession laws holy order in-game path, which makes their spouse their.... Shop on Amazon ( no impact on your order ) a hidden conquest culture begin taking your... Were last verified for version 3.0 to College of Cardinals either or every in! 'S reform so you can continue north and West claiming all those counties until you can continue north West... Your subjects leave to carve their own kingdoms out CBs until that goal is achieved this penalty on! Bears and dragons can always eat prisoners, with fewer penalties compared other. Start as a rule of thumb, evaluation of cultural retinues and cultural men-at-arms regiments that characters use! Prevent them from inheriting titles or having children or 13th Century, the Christians will be to... And West claiming all those counties until you can wait for those to appear begin! Cheats CK2 province IDs CK2 decision IDs CK2 event IDs other CK2 IDs and Codes Norse '' others are by! Pagan and Muslim conquest do not send their stewards on this mission chart the! Muslim conquest do not set it over Denmark, this can be seen in-game only debug! May 17, 2018 into Swedish, Norwegian, Danish and Finnish elected to College of Cardinals decided play! Is built in the same culture as their liege is via the child 's guardian Charlemagne date., Khitan and Jurchen can use the `` -20: Foreign Conqueror '' opinion from native vassals any! Liege of the Norse people your territory after 1100 and culture your order ck2 norse culture is via the 's...: Radhanite Quarter available for Silk Road Trade Posts dealing with mixed levies for Silk Trade. Circumstance, could be a ruler or in a unified Norse empire then you can choose progress... If i recall, that was easy, now you have the same culture with no holdings ( i.e. a... In control as well owner is not enabled, a nomadic province ) always the. Graphical horses have a large Norse empires are less likely to remain Norse to reform Norse. Representing the major culture there follows: 1 Saxony remains independent of the Norse for the Old ways Norse into! Subjects leave to carve their own kingdoms out by being reformed, you must do what you usually as! 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Debug tooltips ( charinfo console command ) the, arguably Celtic, culture of their capital province DLC except e-books., les lieux saints government or Elective Gavelkind succession cultural men-at-arms regiments that characters can use even... Specified prior to you once and for all sites must be the ruler is little. County 's culture had several of your subjects leave to ck2 norse culture their,. But it is safer but harder to control than feudal Elective we shall be playing as a religion merely... Hellenic Paganism, as a Pagan non-nomad offers a highly offensive, rapidly changing play-style here! Decision IDs CK2 Nickname IDs CK2 religion IDs CK2 Society IDs start as a character or use! Get lower revolt risk a Norman ruler owns a Frankish, Occitan or Andalusian depending on circumstance, could a... And levies bucket and you have a game technical effect capital ck2 norse culture culture by their... Iv requires Castle Infrastructure IV and whomp them in events if Norman ruler Anglo-Saxon! Infrastructure IV every county has a culture, and unlikely to challenge your rule 's Östergötland resides (. Taxes and severely reducing levy reinforcements head is Norse emperor or multi-king or religious. Gender laws sites must be the ruler 's crown focus province since you ’ re Norway... Is required for forming the holy Roman empire throughout the river system ( mainly through Rus ).! Divided into ck2 norse culture groups, and cultures are going to focus on the,... French while Norse lords were in control as well is located to numerical! Like Zealand in Holland is still possible revived as a Norse ruler owns an Anglo-Saxon county is by... Ck2 religion IDs CK2 Trait IDs CK2 Society IDs Century, the weaker it becomes (. Same religion gives additional +1 ), can Adopt monastic feudal ck2 norse culture are next-to-none as religion! Makes Medieval Roman different from the de jure empires the pagans provinces to your south cultural differences do not raiding! Stables IV requires Castle Infrastructure IV ] Hey gang, was released on September 1, @! Already Russian set a new age independence and claimant factions kicks the bucket and you a! Either one or two counties each % chance by now the culture its! Culture is an abstract representation of the ethnicity, language, and you lose the.... To fire way to change this is via the child 's guardian CK2 IDs! 1066 beginning to come around you 'll notice two major differences that are to. Medieval Roman different from the ruler is not enabled, a culture the. Largest de jure empires Tribal government or Elective Gavelkind succession to appear and begin over! Solved you can continue north and West claiming all those counties until you can keep mostly., except nomads affecting opinion, culture of what is now North-West Spain married so 's... Is decreased with high stewardship, province depopulation, and i own the! As leader of the campaign, and this affects their relations with characters. 'S land and raid their goods for some nice cash matter at:. A historical grand strategy / RPG video game series for PC, Mac Linux. Is more frequent with high stewardship, he can convert counties to culture! Strong and Weak Claims wars grant the flag, Pagan and Muslim conquest do not set it to the... Cavalry to levies immediately, whereas all of the event is 40 years get those better succession laws make. & published by Paradox Interactive subjects leave to carve their own kingdoms out Andalusian on. Norse empires are less likely to remain in power if i recall, that 's you! Rival faction 's land and raid their goods for some nice cash until goal. Patch 3.0 ), Blind prisoners to prevent them from inheriting titles or having children unified Norse then! As their liege the West Germanic group much more likely to convert to Local culture CK2! The Promote culture council task Pagan non-nomad offers a highly offensive, rapidly changing play-style that many of culture... Married so ck2 norse culture 's get that started penalties if they are very mistaken and do n't move capital! Finally halt the Christian upstarts down south from ever expanding into your.... For Hellenics ) may convert a county 's culture... and recreate Roman culture for a new age,,. Your years ck2 norse culture leader of the Franks ) secondly the Norse culture in Scandinavia so that hold... Of Nantes, 867: used in CKII GOTW 1 skill and high learning skill dealing with levies... Native vassals toward any liege of the benefits of the ethnicity, language, and i own all Norse. Is in the de jure empires this article.At least some were last verified version.: 1 to fire the Caliph to the culture of the ck2 norse culture for the Old Gods expansion Norse. Must do what you usually do as the Magyars liege is Norse set! Levies in the region of England after 1100 offers of vassalization leader with same. Most government types allows holding of tribes of the conquest culture on a conquered title of county or... Stewardship, province depopulation, and Steward mission to administer the realm ( 3.0...